C.R.E.A. – Creative Room European Alliance

Project Number: 101059354
Timespan of the Project: 01/01/2022 – 31/12/2023

Project E-mail: info@ceipes.org

Financial Program: Creative Europe

The objectives of the project are the following:

  • The Creative Room European Alliance aims to bring together European players to offer professional solutions, in line with European standards, and to facilitate cross-border cooperation between European authors and creators.


  • Ensure that project objectives are achieved efficiently and effectively, on time and with budgeted resources with responsibility for monitoring
  • Determine strategies to ensure that the results generated by the CREA are effectively implemented, built and integrated into the future European project
  • Enable smooth communication and collaboration between Consortium members, both within individual WPs and between different WPs to ensure that the entire Consortium works as a team
  • Fulfill EU reporting guidelines as closely as possible through deliverables, technical, financial and final reports, and ensure that all reporting issues are met. compliance are satisfied
  • Ensure coordination between WP 2 and 3


  • Extend the Panodyssey platform on a large scale by presenting it as the European alternative in the field of creation and sharing of digital content
  • Develop innovative functionalities and new interfaces to instill dynamic collaboration between the different cultural and artistic sectors and thus encourage cross-industry creation
  • Develop and encourage multilingual content, which highlights European cultural diversity, thereby increasing its visibility


  • Extend the Panodyssey platform on a large scale by presenting it as the European alternative in the field of creation, sharing of digital and online content
  • Continue the design of innovative features and the development of multilingual content, in particular German, Spanish and Italian integrated into the platform
  • Implement new standards to protect and enhance intellectual property in a digital and cross-sectoral context.

The impact of the project is particularly important in terms of accessibility of European content since the solution consists in creating a local distribution tool. This proximity promotes the visibility of European creators and access to the public. The objective is to create a European, independent and sovereign alternative in the digital industry.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
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